﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using FarseerGames.FarseerPhysics.Collisions;
using FreeGoo.GameEngine.Renderables.BodyHookOwners;

namespace FreeGoo.GameEngine.Renderables.Particles.Keys
{
    public class KeyedMotorKey : Key
    {
        public KeyedMotorKey(Geom geom, float radius)
            : base(geom, radius)
        {
        }

        public KeyedMotor.Direction Direction { get; set; }
    }
}
